UI Testing
This time, I got to experience creating a whole study with two other researchers from start to finish. I was in charge of the UI section.
Fellow Researchers: Carter Hoke and Ethan Volonte
Methodology
Convenience sample of 14
Participants were given, and signed, a consent form
Testing was done simultaneously on 3 machines in an open lab
Players were given a brief verbal tutorial before playing
Participants filled out a 30-question survey covering level design, UI, and NPC interaction
Skills
Data collection
Data analysis
Data presentation
Communication
Tools
Excel
Microsoft Forms
Word
Unreal
Limitations
Only one machine had headphones hooked up
The introduction and tutorials given varied between participants, leading to occasional researcher intervention
30 survey questions produce a high cognitive load
Findings
All participants found the chat box to be readable
Participants found chat response time to be fast
4 participants were unaware of the chatlog
About half of the participants did not know where the keyword menu was
Takeaways: Research with a Team
While comparing my work with my teammates, I found that my questions should have been more standardized
Experienced creating one report document with 3 researchers and 3 topics, and how chaotic that can be
Navigated scheduling to ensure no one was blocking anyone else