Storyboard Testing
Skills
Multidisciplinary communication
Data analysis
Data presentation
Tools
Excel
Word
Procreate
Methodology
Convenience sample of 9
Participants were given, and signed, a consent form
Participants were instructed to observe the storyboard first, then:
I asked a set of predetermined questions about their interpretation of the story
Participants then had the choice to leave or continue onto a different test
Part of being a researcher is working with other departments. For one of my teams, I was in charge of checking the clarity of our main narrative storyboard.
Assisted by my fellow researcher Ethan Volonte
Limitations
Limited and convenient participants
All participants were student game developers
Storyboard formatting constraints
Many distractions in the testing environment
Findings
Participants shared similar interpretations of the storyline and objectives
Most believed the goal was to repair the ship and leave the planet,
which is close but not fully accurate
Participants assumed that Barton starts out friendly, but not close to the player and that their relationship develops through the game
Takeaways: Research for Others
Learned how to adapt to getting materials for a study from another department
Got experience in presenting data to non-designers
Practice in being impartial, as well as not being involved in any solutions to problems that surface