Storyboard Testing

Skills

  • Multidisciplinary communication

  • Data analysis

  • Data presentation

Tools

  • Excel

  • Word

  • Procreate

Methodology

  • Convenience sample of 9

  • Participants were given, and signed, a consent form

  • Participants were instructed to observe the storyboard first, then:

    • I asked a set of predetermined questions about their interpretation of the story

    • Participants then had the choice to leave or continue onto a different test

Part of being a researcher is working with other departments. For one of my teams, I was in charge of checking the clarity of our main narrative storyboard.

Assisted by my fellow researcher Ethan Volonte

Limitations

  • Limited and convenient participants

  • All participants were student game developers

  • Storyboard formatting constraints

  • Many distractions in the testing environment

Findings

  • Participants shared similar interpretations of the storyline and objectives

  • Most believed the goal was to repair the ship and leave the planet,

    which is close but not fully accurate

  • Participants assumed that Barton starts out friendly, but not close to the player and that their relationship develops through the game

Takeaways: Research for Others

  • Learned how to adapt to getting materials for a study from another department

  • Got experience in presenting data to non-designers

  • Practice in being impartial, as well as not being involved in any solutions to problems that surface